Explore the wonders of Earth and see how geology is all around us, from nature's materials that are used to construct roads and buildings, to the minerals found in your mobile phone and drinks can. Witness a volcanic eruption, find out if there is water on Mars, unearth a dinosaur and meet the geologists and scientists who brought geology to life, including Zelma Maine Jackson, Georges Cuvier a…
A series that provides a solid foundation for scientific knowledgeThis first science book exploring the science behind time provides a great foundation for scientific knowledge.From day and night and how we measure time, to the seasons and the natural clocks of plants and animals, the book has clear information and fun illustrations. It also has plenty of interactivity such as challenges to thi…
From wheels we roll along on to the hinges on a door, the world around us is full of simple machines. And simple machines are something that science is all about.
Understanding earth science can be tricky, but flowcharts make it easy. Find out inside what the rock cycle is, how it works, and what type of rock are found both inside Earth and on its surface. Discover how earth science is at work everywhere on our planet!
This book is packed with scientific facts, experiments, and activities linked to pollution and waste. and explains how they damage the environment. It brings a lively, hands-on approach to practical science experiments. Children can find almost everything they need for the experiments around the home. The materials and instructions are simply, safely, and clearly presented. This STEM-focused bo…
This beautifully illustrated book is a perfect introduction for young children. Budding scientists can explore the world around them, from plants and animals to magnets and mirrors - and try some hands-on experiments along the way. With Quicklinks to specially selected websites with videos and quizzes.
Just what goes on behind the screen, beneath the keyboard and inside the electronic 'brain' of a computer? Lift the flaps to find out
Futurologist Tom Cheesewright takes readers on a tour of our world, decades into the future. Eight scenes show you what wonders await in our cities, our landscapes, inside our own bodies and of course in the expanse of outer space. Lift the flaps to find out what new things we'll be able to do, how new technology will work, and what changes we can expect about the way we live. There'll be vi…
Sssh, listen... what can you hear? From musical harmonies to sonic booms, discover the science of sound and how we hear things. Why is most of space completely silent? Why does a recording of your voice sound strange? And what do bats, dolphins and a boat full of scientists have in common? The answers are all in this book, with lots of flaps to lift and simple experiments to do at home.
People in Africa use their phones for all kinds of things. Find out how phones are helping the Mobile Continent
Computers are used in every part of life. This book provides some facts about computers and how they developed to the machines of today
The Students' Books are in full-colour and designed for ease of use whilst working at a PC. It include find-it-out sections to encourage students to investigate and consider things from different angles. The text also have explanations of key words. There are full of step-by-step activities designed specifically for children of this age to help them put theory into practice.
This book present personal accounts of the Chernoby tragedy 1986
Filled with surprising stories of accidental genius and brilliant mistakes-from the French publisher who invented the phonograph before Edison but forgot to include playback, to the Hollywood movie star who helped invent the technology behind Wi-Fi and Bluetooth-How We Got to Now investigates the secret history behind the everyday objects of contemporary life. In his trademark style, Johnson ex…
Microsoft's CEO tells the inside story of the company's continuing transformation and offers his vision for the coming wave of intelligent technologies. He examines how people, organizations, and societies can and must transform, how they must 'hit refresh' in their persistent quest for new energy, new ideas, and continued relevance and renewal. Yet he feels strongly that one of our essential q…
While the discoveries of scientists have provided vital knowledge which has made innovation possible, it is more often than not the amateur who enjoys the "eureka moment" when an invention works for the first time. Weightman tells fascinating stories of struggle, rivalry, and the ingenuity of both famous inventors and hundreds of forgotten people, and offers a fresh take on the making of our mo…
You don't understand the software running your car or your iPhone. But here's a secret: neither do the geniuses at Apple or the Ph. D.'s at Toyota--not perfectly, anyway. No one, not lawyers, doctors, accountants, or policy makers, fully grasps the rules governing your tax return, your retirement account, or your hospital's medical machinery. The same technological advances that have simplified…
This series explores the world of machines and takes a detailed look at how they operate. Highly technical and realistic artwork is presented with cutaways and exploded views to help children understand how various components work.
Let Sparky show you the way in this definitive guide to the 50 most important inventions of the last 1,000 years, from eyeglasses to the ever-present internet itself. The little lightning-bolt character talks children through the text, providing quips and comments on the science, context and historical development of technology (fancy getting burnt at the stake for heresy?) and the spreads are …
The year is Fifteen Billion and Seventy-three, and Theodore Pine Four â teenager, TimeJumper, legend â is the biggest celebrity on the Two Planets. Theo knows there's only one Rule when you TimeJump: Don't Touch Anything. That Rule applies whether you're Jumping to the Big Bang or to the day pizza was invented. But Theo's been spending a lot of time with Quincy Carter One, the Cheeo o…
When twelve-year-old Becker Drane is recruited by The Seems, a parallel universe that runs everything in The World, he must fix a disastrous glitch in the Department of Sleep that threatens everyone's ability to ever fall asleep again.
This text is designed to cover the AQA A-Level Information and Communication Technology syllabus. It is divided into five sections, each covering the material for one of the four Theory modules, with an extra section giving advice on project work.